FarCry Primal

The amazing FarCry Primal – 12,000 years in the making – allowed us to release our inner stone-age man. The challenge of creating a story trailer when the language does not exist meant carefully structuring visuals, capturing fantastic action and developing a story flow that would inform players of the plot without relying fully on the spoken word.

Learn the story of Takkar who must save his tribe from the many dangers in the land of Oros, tame the wild animals and rise above extinction.

Or just shoot Wooly Mammoths with a bow and arrow – totally up to you.

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Client:  Ubisoft
Skills:  Capture, Music composition, After Effects
fire without smoke | A Strategic and Creative Games Agency | FarCry Primal