Rival Kingdoms

Space Ape’s latest game is taking the App Store by storm. Fire Without Smoke’s internal CG department worked closely with these guys to develop, storyboard and create a fully realised CG sequence that could compliment, and transition into, the addictive gameplay.

Our Guardian hero discovers huge statues of the Ancients in an old temple and her touch brings these mammoth fighters to life. With references taken from “The Hobbit” through to “Black Sails” our CG team got to work bringing these colossal Ancients to life. Working with Richard Jacques, a fantastic composer, the soundscape and music he created really gave the piece atmosphere.

We’ve also included a Cinematic cut here so you can see the CG work as a single unique sequence. And we’ve also included a full VFX breakdown because – why not.

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Client:  Space Ape
Skills:  MAYA, NUKE, After Effects, Bespoke Music
fire without smoke | A Strategic and Creative Games Agency | Rival Kingdoms