Trackmania Turbo

Nadeo’s fantastic track racer gets the FWS capture treatment but this time in the game editor itself. We built our tracks, animated our cars and edited the whole thing together with a tracks and locations designed to get your heart racing as well as your vehicle.

How did we get the track to build you ask? Well, we built it, recorded ourselves deleting each section and then played it backwards! Simple when you know how.

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Client:  Ubisoft/Nadeo
Skills:  Capture, Level Editor, After Effects, Music
fire without smoke | A Strategic and Creative Games Agency | Trackmania Turbo
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