Battle Pass Launch Trailer

Working with Sharkmob long before the game was released let us get sink our teeth (sorry) into the brand via internal videos, design and explorations of the build. This proximity to the engine and all it was capable of got us to know virtual Prague inside and out. From picking the best arenas for a gunfight to exciting alleyways for a chase, we were able to choreograph thematically on point sequences for our assets. This is also some of our strongest Unreal work to date with the cinematography team at FWS pushing the visuals to the utmost. Celebrating what comes with a Live Service Game needs to be tantalising, informative and darn-good looking - which is what we aimed for with the first Battle Pass that Bloodhunt had to offer.

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